Globe Rendering

I implemented the following feature as a part of image processing in fragment shader:
  • Bump mapped terrain using height maps
  • Rim lighting to simulate atmosphere
  • Nighttime lights on the dark side of the globe
  • Specular mapping using specular maps
  • Moving clouds using textures and transparency maps

Height Map Shading:

Height map shading by changing the color of the terrain based on the height of the terrain using height map.

1 comment:

  1. What's up to every body, it's my first go to see of this website; this blog consists of remarkable and in fact good information designed for visitors. craigslist dallas